Good Usability with Open Source, Thanks to Mobile OS Developers
Open Source in Mobile No Comments »Peter Vescuso
Executive Vice President of Marketing and Business Development
pvescuso@blackducksoftware.com
As I mentioned in my previous post, Google’s Android operating system has now surpassed the Apple OS as the second most popular smartphone OS behind #1 Research in Motion according to research firm NPD Group.
This is notable, but stepping away from the horse race mentality for a moment, you recognize that just about everyone who is producing smartphones is growing like gangbusters. The fact remains that the world can’t get enough of smartphones in general. IDC reported this week that global sales of smartphones increased by 57 percent in the first quarter of 2010, with 54.7 million units shipped. That’s a lot of smartphones.
So what does any of this have to do with usability, anyway?
One of the last hurdles to broad desktop and consumer adoption of open source has been ease of use through well-designed user experience (UE)I. But judging from the growing adoption of Android, mobile OS development is changing this and could fundamentally change the way that consumers think about open source applications in general.
While the iPhone OS includes some open source code, it is propriety. And Apple has touted that complete control of the phone enables them to deliver great UE. In contrast, the Android platform is built entirely on open source and developed through the collaborative process that is the OSS hallmark. There is a growing recognition that the Android UE is very good and competes well vs the iPhone. See Jason Kincaid’s blog post on TechCrunch.
The iPhone has taught us that user experience (UE) makes or breaks a smartphone, and that good UE has the capacity to change the way we build devices into the framework of our daily lives. It’’s critical to smartphone design for virtually all consumers: hackers, business executives and everyone in between. Consequently, as both Android adoption and development overtake the iPhone, more energy and innovation will go toward OSS-related usability than ever before.
For Apple, UE has always been the key differentiator. For OS, great UE has been lacking. This is changing in the mobile world, and portends greater shifts in open source adoption and acceptance among regular consumers.
ey heavyweights, at a more macro level it’s a showdown between the OSS community and proprietary development (with Apple as the poster child).
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